Saturday, June 30, 2012

Unreal Development Kit Game Design Cookbook

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Friday, June 22, 2012

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

Book Description

December 15, 2011
Create games beyond your imagination with the Unreal Development Kit
  • Dive into game programming with UnrealScript by creating a working example game.
  • Learn how the Unreal Development Kit is organized and how to quickly set up your own projects.
  • Recognize and fix crashes and other errors that come up during a game's development.
  • A practical beginner's guide with fresh, fun writing that keeps you engaged as you learn game programming with UnrealScript.
In Detail
Unreal Development Kit is the free edition of Unreal Engine--the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.
This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.
Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
What you will learn from this book
  • Set up a UDK project and learn how to compile and test your own code
  • Learn how to extend the UDK's code to add your own functionality
  • Create your own game types, player camera, and HUD
  • Learn how UnrealScript interacts with Kismet and create your own Kismet actions and events
  • Use networking to create and test multiplayer games
  • Optimize your code to fix errors and performance problems
  • Use DLLBind to interact with code outside of the UDK
Approach
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.
Who this book is written for
This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.


About the Author

Rachel Cordone
Rachel Cordone is a designer and self-taught UnrealScript programmer who has been working with the Unreal Engine since 1999. She has worked for various game and simulation companies since 2003 including Pipeworks Software and Parsons Brinkerhoff, and has started up her own game company, Stubborn Horse Studios, to make independent games with the Unreal Development Kit. Stubborn Horse's first project, Prometheus, won several awards in Epic Games' Make Something Unreal Contest.

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Saturday, June 9, 2012

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Book Description

July 31, 2009 0672329913 978-0672329913 1
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming!

Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!

You’ll find expert tips on
  • Understanding the game development process from start to finish
  • Planning projects for greater efficiency, faster delivery, and better quality
  • Crafting worlds with stunning beauty and clarity
  • Bringing amazing realism to characters, objects, and props
  • Making the most of Unreal Engine 3’s massively upgraded lighting system
  • Scripting complex gameplay quickly and easily with Unreal Kismet
  • Building animated game assets with Unreal Matinee 
  • Testing game performance during live gameplay
  • Optimizing levels by improving the interaction between lights and surfaces
  • Using advanced level streaming to create vast, rich, highly playable levels
Winner of the Front Line Award for best game development book of 2009!

About the Author

Jason “Buzz” Busby is president and chief executive officer of 3D Buzz, Inc. For more than five years, he has taught 3D animation, programming, and game design through his website 3dbuzz.com, which has over 275,000 members. He coauthored Mastering Unreal: The Art of Level Design and Mastering the Art of Production with 3ds Max 4 and has created and overseen the production of more than 1,000 hours of video training.

Zak Parrish, chief of operations at 3D Buzz, Inc., has developed hundreds of video tutorials over 3D animation and game design. He helped produce training videos that shipped with Unreal Tournament 2004: Special Edition as well as those that shipped with Unreal Tournament 3: Limited Collector’s Edition. Zak also coauthored Mastering Unreal.

Jeff Wilson, 3D Buzz’s technical consultant for the Unreal Engine, helps develop the company’s Unreal Technology training videos. He has been studying the Unreal Engine for five years while creating modifications for Unreal Tournament 2003 and 2004. Wilson moderates the 3D Buzz forums.

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Thursday, June 7, 2012

269 Amazing Sex Games


Book Description

November 1, 2005
Hugh deBeer, inventor of the popular Foreplay® board game, offers couples a sexy variety of fun and games, including:

--A week of orgasms
--Orgasm express
--The long, slow climb to climax
--50 ways to feed your lover
--20 red hot things to do with ice
--So many kisses, so little time
--Every inch of you
--The ultimate sexual massage
--Here, there and everywhere
--And many more!

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Sunday, May 13, 2012

Bluetooth For Java

Book Description

March 26, 2003 1590590783 978-1590590782 1
Bluetooth is a technology for wireless communication that functions in much the same way that home/office laptops connect to the Internet. It is typically used for short burst communications instead of a continuous connection. Because of this difference, Bluetooth is more typically found supported in wireless phones and personal devices.
Bluetooth for Java is not an overview of Bluetooth. In the book, Bruce Hopkins and Ranjith Antony describe how to develop wireless Java applications using Bluetooth for a variety of platforms. This includes an API overview of the Java library, development of Bluetooth-based services, highlights of security concerns, and walkthroughs for development with some of the different tools available. Programs will not be just J2ME (micro devices)-based, but will also be for J2SE (client/desktop).

About the Author

Ranjith Antony earned his bachelor's degree in computer engineering from the College of Engineering, Chengannur, Kerala, India, an institute affiliated with Cochin University of Science and Technology. He became a lecturer in the Department of Computer Engineering of the Government Model Engineering College. In June 1998, he joined Atinav as a software engineer. Presently, he is working as a senior technical manager and is managing the Bluetooth-related Java products from Atinav.

Bruce Hopkins is a 6-year Java veteran with experience in distributed computing and wireless networking. He has an electrical and computer engineering degree from Wayne State University in Detroit and has interest in robotics, microcomputing, and electronics. He has worked in Java since JDK 1.0a, and his research studies include distributed computing, clustering, encryption, and pervasive computing. He currently works as an independent consultant in the Detroit area. 

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The Art of Java

Book Description

July 31, 2003 0072229713 978-0072229714 1
There is something for every programmer in this book, which presents a number of practical, high-powered applications of Java. Included are pure code subsystems such as the expression parser, which readers will adapt for use in their own programs, financial calculations and statistics programs that feature ready-for-use applets/servlets, interpreter or the AI-based search engine, and much more.
 

About the Author

Herb Schildt (Mahomet, IL) is a leading authority on C and C++ and a best-selling author whose books have sold more than 2 million copies. His acclaimed C and C++ books include Teach Yourself C, C++ from the Ground Up, C++: The Complete Reference, Java Programmer's Reference, STL Programming from the Ground Up, Windows 98 Programming from the Ground Up, and co-author of C/C++ Annotated Archives.  

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Wireless Java: Developing with J2ME (2nd Edition)

Book Description

March 5, 2003 1590590775 978-1590590775 2nd
Although Java is incredibly popular, the standard edition of Java is way too big and bulky to build applications for wireless devices such as PDAs and phones. Thus, Sun has released Java 2 Platform, Micro Edition (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has been in the server space.
Wireless Java: Developing with J2ME, Second Edition is updated to include coverage of the next version of programs for mobile Java devices. MIDP 2.0 contains many exciting new features, such as sound HTTPS support, lots of user interface API enhancements, a Game API, and much more. Also, author Jonathan Knudsen makes clear what material is new, so readers can still use the book for MIDP 1.0/CLDC 1.0.

About the Author

Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with J2ME, Second Edition, Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple of purgatorial years in Microsoft's Visual C++, before graduating to Java in 1996. He has written extensively about Java and LEGO robots, including five books, a monthly online column called "Bite-Size Java," and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University. You can find him at www.jonathanknudsen.com. 

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