Showing posts with label Computer Science/Operating System. Show all posts
Showing posts with label Computer Science/Operating System. Show all posts

Sunday, March 25, 2012

Advanced Linux Programming

Book Description

June 21, 2001 0735710430 978-0735710436 1
Advanced Linux Programming is divided into two parts. The first covers generic UNIX system services, but with a particular eye towards Linux specific information. This portion of the book will be of use even to advanced programmers who have worked with other Linux systems since it will cover Linux specific details and differences. For programmers without UNIX experience, it will be even more valuable. The second section covers material that is entirely Linux specific. These are truly advanced topics, and are the techniques that the gurus use to build great applications. While this book will focus mostly on the Application Programming Interface (API) provided by the Linux kernel and the C library, a preliminary introduction to the development tools available will allow all who purchase the book to make immediate use of Linux.

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Saturday, March 17, 2012

Getting Started with Ubuntu 10.04 - Second Edition

Operating System Concepts, Seventh Edition

Book Description

December 14, 2004 0471694665 978-0471694663 7th
Another defining moment in the evolution of operating systems
Small footprint operating systems, such as those driving the handheld devices that the baby dinosaurs are using on the cover, are just one of the cutting-edge applications you'll find in Silberschatz, Galvin, and Gagne's Operating System Concepts, Seventh Edition.
By staying current, remaining relevant, and adapting to emerging course needs, this market-leading text has continued to define the operating systems course. This Seventh Edition not only presents the latest and most relevant systems, it also digs deeper to uncover those fundamental concepts that have remained constant throughout the evolution of today's operation systems. With this strong conceptual foundation in place, students can more easily understand the details related to specific systems.
New Adaptations
* Increased coverage of user perspective in Chapter 1.
* Increased coverage of OS design throughout.
* A new chapter on real-time and embedded systems (Chapter 19).
* A new chapter on multimedia (Chapter 20).
* Additional coverage of security and protection.
* Additional coverage of distributed programming.
* New exercises at the end of each chapter.
* New programming exercises and projects at the end of each chapter.
* New student-focused pedagogy and a new two-color design to enhance the learning process.

About the Author

Abraham Silberschatz is a Professor of Computer Science at Yale university. Prior to joining Yale, he was the Vice President of t5he Information Sciences Research Center at Bell Laboratories, Murray Hill, New Jersey. Prior5 to that, he held a chaired professorship in the Department of Computer Sciences at the University of Texas at Austin. His research interest include operating systems, database systems, real-time systems storage systems, network management, and distributed systems.In addition to his academic and industrial positions, Professor Silberschatz served as a member of the Biodiversity and Ecosystems Panel on President Clinton's Committee of Advisors on Science and Technology, as an advisor for the National Science Foundation, and as a consultant for several private industry companies.
Professor Silberschatz is an ACM Fellow and an IEEE Fellow. He received the 2002 IEEE Taylor L. Booth Education Award the 1998 ACM Karl V. Karlstrom Outstanding Educator Award, the 1997 ACM SIGMOD Contribution Award, and the IEEE Computer Society Outstanding Paper award for the article "Capability Manager", which appeared in the IEEE Transactions on Software Engineering. His writings have appeared in numerous ACM and IEEE publications and other professional conferences and journals. He is a coauthor of the textbook Database System Concepts.
Greg Gagne is chair of the Division of Computer Science and Mathematics at Westminster College in Salt Lake City where he has been teaching since 1990. In addition to teaching operating systems, he also teaches computer networks, distributed systems, object-oriented programming, and data structures. He also provides workshops to computer science educators and industry professionals. Professor Gagne's current research interests include next-generation operating systems and distributed computing.
Peter Baer Galvin is the chief technologist for Corporate Technologies (www.cptech.com). Before that, Peter was the systems manager for Brown University's Computer Science Department. He is also contributing editor for SysAdmin magazine. Mr. Galvin has written articles for Byte and other magazines, and previously wrote the security column and systems administration column for ITWORLD. As a consultant and trainer, Peter has given talks and taught tutorials on security and system administration worldwide.


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Wednesday, February 29, 2012

Beginning iOS 5 Development: Exploring the iOS SDK

Book Description

December 7, 2011 1430236051 978-1430236054 1

The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode.

There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages.
  • The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • Written in an accessible, easy-to-follow style

What you’ll learn

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create “universal” apps for both the iPhone and iPad
  • What is data persistence and why is it important
  • Get started with building cool, crisp User Interfaces
  • What and how to use Table Views
  • How to do graphics with Quartz and OpenGL ES
  • What geo app development features the new iOS 5 brings to the iPhone 4S
  • How to get your app in iCloud
  • And much much more...

Who this book is for

Everyone who wants to start developing for iPhone, iPod touch, and iPad!
For the latest sourcecode, please head to www.iphonedevbook.com.

Table of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. iPad Considerations
  11. Application Settings and User Defaults
  12. Basic Data Persistence
  13. Get Your App in the iCloud
  14. Grand Central Dispatch, Background Processing, and You
  15. Drawing with Quartz and OpenGL
  16. Taps, Touches, and Gestures
  17. Where Am I? Finding Your Way with Core Location
  18. Whee! Gyro and Accelerometer!
  19. iPhone Camera and Photo Library
  20. Application Localization
  21. Where to Next? 

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