Wednesday, August 8, 2012
Saturday, July 28, 2012
Sergey's HTML5 & CSS3 (2nd Edition)
Book Description
Publication Date: 3 Jan 2012 | ISBN-10: 0983386722 | ISBN-13: 978-0983386728
HTML and CSS are the most essential and fundamental web
languages, which provide the foundation for the vast majority of web
sites and web applications. HTML5 is on track to become the future of
the web, offering simple plug-in free Rich Internet Application
capabilities, easier development, and enhanced user experience. This
book is an essential technical dictionary for professional web designers
and developers, conveniently summarizing over 3000 pages of (X)HTML5
and CSS3 specifications and covering the most common and fundamental
concepts and specs, including tags, attributes, values, objects,
properties, methods, events, and APIs. Topics include: - Introduction to
HTML5 - HTML5 and XTML5 syntax rules - Document semantic structure -
Complete summary of HTML5 Elements and Attributes including Web Forms
2.0 - Global attributes and events - Complete summary of CSS3 properties
- HTML5 APIs, including Canvas, SVG, Video, Audio, Web Workers, Web
Sockets, Microdata, Geolocation, Web Storage and more. The author's goal
was to create a one-stop resource reference source which is
comprehensive but still concise, simple, easy-to-read, and structured.
This is the world's first HTML5 reference-style book. This is also the
first book with XHTML5 coverage. 2nd Edition additions and facts • New:
Specification status and W3C link • Content is updated to reflect
evolving W3C HTML5 specification • New: 2 markup elements • New: 15
additional original illustrations • New: 12 additional JavaScript API
specifications • New: 17 tips • New: 32 additional CSS properties and
selectors • Browser compatibility matrix is updated to reflect new
browser including Android 4.0 and iOS 5 • New: browser compatibility
information is added to individual HTML5 elements and CSS3 properties. •
New: Special edition for libraries and academic institutions • PDF
(Google ebook), Kindle and iPad versions will be available soon.
Product details
- Paperback: 218 pages
- Publisher: Belisso (3 Jan 2012)
- Language: English
- ISBN-10: 0983386722
- ISBN-13: 978-0983386728
- Product Dimensions: 25.4 x 20.3 x 1.4 cm
- Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
- Amazon Bestsellers Rank: 218,589 in Books (See Top 100 in Books)
Saturday, June 30, 2012
Unreal Development Kit Game Design Cookbook
Product Details
- Paperback: 544 pages
- Publisher: Packt Publishing (February 22, 2012)
- Language: English
- ISBN-10: 1849691800
- ISBN-13: 978-1849691802
- Product Dimensions: 9.2 x 7.5 x 1.4 inches
- Shipping Weight: 2.1 pounds (View shipping rates and policies)
- Average Customer Review: 4.8 out of 5 stars See all reviews (4 customer reviews)
- Amazon Best Sellers Rank: #544,878 in Books (See Top 100 in Books)
Friday, June 22, 2012
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Book Description
Publication Date: December 15, 2011
Create games beyond your imagination with the Unreal Development Kit
Unreal Development Kit is the free edition of Unreal Engine--the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.
This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.
Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
What you will learn from this book
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.
Who this book is written for
This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.
Rachel Cordone is a designer and self-taught UnrealScript programmer who has been working with the Unreal Engine since 1999. She has worked for various game and simulation companies since 2003 including Pipeworks Software and Parsons Brinkerhoff, and has started up her own game company, Stubborn Horse Studios, to make independent games with the Unreal Development Kit. Stubborn Horse's first project, Prometheus, won several awards in Epic Games' Make Something Unreal Contest.
- Dive into game programming with UnrealScript by creating a working example game.
- Learn how the Unreal Development Kit is organized and how to quickly set up your own projects.
- Recognize and fix crashes and other errors that come up during a game's development.
- A practical beginner's guide with fresh, fun writing that keeps you engaged as you learn game programming with UnrealScript.
Unreal Development Kit is the free edition of Unreal Engine--the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.
This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.
Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
What you will learn from this book
- Set up a UDK project and learn how to compile and test your own code
- Learn how to extend the UDK's code to add your own functionality
- Create your own game types, player camera, and HUD
- Learn how UnrealScript interacts with Kismet and create your own Kismet actions and events
- Use networking to create and test multiplayer games
- Optimize your code to fix errors and performance problems
- Use DLLBind to interact with code outside of the UDK
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.
Who this book is written for
This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.
About the Author
Rachel CordoneRachel Cordone is a designer and self-taught UnrealScript programmer who has been working with the Unreal Engine since 1999. She has worked for various game and simulation companies since 2003 including Pipeworks Software and Parsons Brinkerhoff, and has started up her own game company, Stubborn Horse Studios, to make independent games with the Unreal Development Kit. Stubborn Horse's first project, Prometheus, won several awards in Epic Games' Make Something Unreal Contest.
Product Details
- Paperback: 466 pages
- Publisher: Packt Publishing (December 15, 2011)
- Language: English
- ISBN-10: 1849691924
- ISBN-13: 978-1849691925
- Product Dimensions: 9.2 x 7.5 x 0.9 inches
- Shipping Weight: 1.8 pounds (View shipping rates and policies)
- Average Customer Review: 4.8 out of 5 stars See all reviews (19 customer reviews)
-
Amazon Best Sellers Rank:
#71,867 in Books (See Top 100 in Books)
- #66 in Books > Computers & Technology > Programming > Game Programming
- #70 in Books > Computers & Technology > Digital Photography & Video > Video Production
Saturday, June 9, 2012
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Book Description
Publication Date: July 31, 2009 | ISBN-10: 0672329913 | ISBN-13: 978-0672329913 | Edition: 1
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
is your start-to-finish guide to modding and level design with the
world’s hottest new gaming engine: Unreal Engine 3. Here’s everything
you need to know to jumpstart your skills and create stunning new
content and games for consoles and PCs alike! Your authors aren’t just
the world’s #1 Unreal game development trainers: They’ve even built the
training modules that shipped with Unreal Tournament 3: Limited
Collector’s Edition. Now, working with the full cooperation of Unreal
Engine 3’s creators, Epic Games, they introduce every facet of game
development—from simple level creation to materials, lighting, and
terrain...even advanced level optimization and streaming!
Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!
You’ll find expert tips on
- Understanding the game development process from start to finish
- Planning projects for greater efficiency, faster delivery, and better quality
- Crafting worlds with stunning beauty and clarity
- Bringing amazing realism to characters, objects, and props
- Making the most of Unreal Engine 3’s massively upgraded lighting system
- Scripting complex gameplay quickly and easily with Unreal Kismet
- Building animated game assets with Unreal Matinee
- Testing game performance during live gameplay
- Optimizing levels by improving the interaction between lights and surfaces
- Using advanced level streaming to create vast, rich, highly playable levels
About the Author
Jason “Buzz” Busby is president and
chief executive officer of 3D Buzz, Inc. For more than five years, he
has taught 3D animation, programming, and game design through his
website 3dbuzz.com, which has over 275,000 members. He coauthored Mastering Unreal: The Art of Level Design and Mastering the Art of Production with 3ds Max 4 and has created and overseen the production of more than 1,000 hours of video training.
Zak Parrish,
chief of operations at 3D Buzz, Inc., has developed hundreds of video
tutorials over 3D animation and game design. He helped produce training
videos that shipped with Unreal Tournament 2004: Special Edition as well
as those that shipped with Unreal Tournament 3: Limited Collector’s
Edition. Zak also coauthored Mastering Unreal.
Jeff Wilson,
3D Buzz’s technical consultant for the Unreal Engine, helps develop the
company’s Unreal Technology training videos. He has been studying the
Unreal Engine for five years while creating modifications for Unreal
Tournament 2003 and 2004. Wilson moderates the 3D Buzz forums.
Product Details
- Paperback: 912 pages
- Publisher: Sams; 1 edition (July 31, 2009)
- Language: English
- ISBN-10: 0672329913
- ISBN-13: 978-0672329913
- Product Dimensions: 7.4 x 1.9 x 9.1 inches
- Shipping Weight: 2.9 pounds (View shipping rates and policies)
- Average Customer Review: 4.4 out of 5 stars See all reviews (21 customer reviews)
-
Amazon Best Sellers Rank:
#55,242 in Books (See Top 100 in Books)
- #48 in Books > Computers & Technology > Programming > Game Programming
Thursday, June 7, 2012
269 Amazing Sex Games
Book Description
Publication Date: November 1, 2005
Hugh deBeer, inventor of the popular Foreplay® board game, offers couples a sexy variety of fun and games, including:
--A week of orgasms
--Orgasm express
--The long, slow climb to climax
--50 ways to feed your lover
--20 red hot things to do with ice
--So many kisses, so little time
--Every inch of you
--The ultimate sexual massage
--Here, there and everywhere
--And many more!
--A week of orgasms
--Orgasm express
--The long, slow climb to climax
--50 ways to feed your lover
--20 red hot things to do with ice
--So many kisses, so little time
--Every inch of you
--The ultimate sexual massage
--Here, there and everywhere
--And many more!
Product Details
- Paperback: 160 pages
- Publisher: Sourcebooks Casablanca (November 1, 2005)
- Language: English
- ISBN-10: 1402203527
- ISBN-13: 978-1402203527
- Product Dimensions: 7.1 x 5 x 0.3 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
- Average Customer Review: 2.8 out of 5 stars See all reviews (8 customer reviews)
- Amazon Best Sellers Rank: #1,180,546 in Books (See Top 100 in Books)
Sunday, May 13, 2012
Bluetooth For Java
Book Description
Publication Date: March 26, 2003 | ISBN-10: 1590590783 | ISBN-13: 978-1590590782 | Edition: 1
Bluetooth is a technology for wireless communication
that functions in much the same way that home/office laptops connect to
the Internet. It is typically used for short burst communications
instead of a continuous connection. Because of this difference,
Bluetooth is more typically found supported in wireless phones and
personal devices.
Bluetooth for Java is not an overview of Bluetooth. In the book, Bruce Hopkins and Ranjith Antony describe how to develop wireless Java applications using Bluetooth for a variety of platforms. This includes an API overview of the Java library, development of Bluetooth-based services, highlights of security concerns, and walkthroughs for development with some of the different tools available. Programs will not be just J2ME (micro devices)-based, but will also be for J2SE (client/desktop).
Bruce Hopkins is a 6-year Java veteran with experience in distributed computing and wireless networking. He has an electrical and computer engineering degree from Wayne State University in Detroit and has interest in robotics, microcomputing, and electronics. He has worked in Java since JDK 1.0a, and his research studies include distributed computing, clustering, encryption, and pervasive computing. He currently works as an independent consultant in the Detroit area.
Bluetooth for Java is not an overview of Bluetooth. In the book, Bruce Hopkins and Ranjith Antony describe how to develop wireless Java applications using Bluetooth for a variety of platforms. This includes an API overview of the Java library, development of Bluetooth-based services, highlights of security concerns, and walkthroughs for development with some of the different tools available. Programs will not be just J2ME (micro devices)-based, but will also be for J2SE (client/desktop).
About the Author
Ranjith Antony earned his bachelor's degree in computer engineering from the College of Engineering, Chengannur, Kerala, India, an institute affiliated with Cochin University of Science and Technology. He became a lecturer in the Department of Computer Engineering of the Government Model Engineering College. In June 1998, he joined Atinav as a software engineer. Presently, he is working as a senior technical manager and is managing the Bluetooth-related Java products from Atinav.Bruce Hopkins is a 6-year Java veteran with experience in distributed computing and wireless networking. He has an electrical and computer engineering degree from Wayne State University in Detroit and has interest in robotics, microcomputing, and electronics. He has worked in Java since JDK 1.0a, and his research studies include distributed computing, clustering, encryption, and pervasive computing. He currently works as an independent consultant in the Detroit area.
Product Details
- Paperback: 352 pages
- Publisher: Apress; 1 edition (March 26, 2003)
- Language: English
- ISBN-10: 1590590783
- ISBN-13: 978-1590590782
- Product Dimensions: 8.8 x 7.4 x 0.7 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
- Average Customer Review: 4.0 out of 5 stars See all reviews (10 customer reviews)
- Amazon Best Sellers Rank: #1,448,685 in Books (See Top 100 in Books)
The Art of Java
Book Description
Publication Date: July 31, 2003 | ISBN-10: 0072229713 | ISBN-13: 978-0072229714 | Edition: 1
There is something for every programmer in this book,
which presents a number of practical, high-powered applications of Java.
Included are pure code subsystems such as the expression parser, which
readers will adapt for use in their own programs, financial calculations
and statistics programs that feature ready-for-use applets/servlets,
interpreter or the AI-based search engine, and much more.
About the Author
Herb Schildt (Mahomet, IL) is a leading authority on C and C++ and a best-selling author whose books have sold more than 2 million copies. His acclaimed C and C++ books include Teach Yourself C, C++ from the Ground Up, C++: The Complete Reference, Java Programmer's Reference, STL Programming from the Ground Up, Windows 98 Programming from the Ground Up, and co-author of C/C++ Annotated Archives.Product Details
- Paperback: 400 pages
- Publisher: McGraw-Hill Osborne Media; 1 edition (July 31, 2003)
- Language: English
- ISBN-10: 0072229713
- ISBN-13: 978-0072229714
- Product Dimensions: 9.3 x 7.4 x 0.8 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
- Average Customer Review: 4.5 out of 5 stars See all reviews (12 customer reviews)
- Amazon Best Sellers Rank: #1,287,877 in Books (See Top 100 in Books)
Wireless Java: Developing with J2ME (2nd Edition)
Book Description
Publication Date: March 5, 2003 | ISBN-10: 1590590775 | ISBN-13: 978-1590590775 | Edition: 2nd
Although Java is incredibly popular, the standard
edition of Java is way too big and bulky to build applications for
wireless devices such as PDAs and phones. Thus, Sun has released Java 2
Platform, Micro Edition (J2ME). J2ME has the potential to be as
revolutionary in the wireless space as Java has been in the server
space.
Wireless Java: Developing with J2ME, Second Edition is updated to include coverage of the next version of programs for mobile Java devices. MIDP 2.0 contains many exciting new features, such as sound HTTPS support, lots of user interface API enhancements, a Game API, and much more. Also, author Jonathan Knudsen makes clear what material is new, so readers can still use the book for MIDP 1.0/CLDC 1.0.
Wireless Java: Developing with J2ME, Second Edition is updated to include coverage of the next version of programs for mobile Java devices. MIDP 2.0 contains many exciting new features, such as sound HTTPS support, lots of user interface API enhancements, a Game API, and much more. Also, author Jonathan Knudsen makes clear what material is new, so readers can still use the book for MIDP 1.0/CLDC 1.0.
About the Author
Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with J2ME, Second Edition, Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple of purgatorial years in Microsoft's Visual C++, before graduating to Java in 1996. He has written extensively about Java and LEGO robots, including five books, a monthly online column called "Bite-Size Java," and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University. You can find him at www.jonathanknudsen.com.Product Details
- Paperback: 384 pages
- Publisher: Apress; 2nd edition (March 5, 2003)
- Language: English
- ISBN-10: 1590590775
- ISBN-13: 978-1590590775
- Product Dimensions: 9.2 x 7 x 0.9 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
- Average Customer Review: 4.2 out of 5 stars See all reviews (17 customer reviews)
- Amazon Best Sellers Rank: #1,640,592 in Books (See Top 100 in Books)
Friday, May 11, 2012
Applied Java Patterns
Book Description
Publication Date: January 5, 2002 | ISBN-10: 0130935387 | ISBN-13: 978-0130935380 | Edition: 1
Sun Microsystems experts Stelting and Maassen describe how
design patterns can be applied effectively to the Java platform and
present proven techniques for all types of patterns, from system
architecture to single classes. Applied Java Patterns features a
pattern catalog organized into four major categories - the creational,
structural, behavioral, and system patterns. In addition, the authors
identify patterns in the core Java APIs and present techniques for
pattern use in distributed development.
About the Author
STEPHEN STELTING is an instructor for Sun Microsystems specializing in Java technology and object-oriented programming. For over a decade, he has worked in software development, consulting, and technical training. He currently develops new course content and teaches a wide variety of introductory and advanced courses.OLAV MAASSEN is a courseware developer for Sun Educational Services and a Master Instructor for Sun Ed in the Netherlands. He is a certified Java Developer as well as an Enterprise Architect.
Product Details
- Paperback: 608 pages
- Publisher: Prentice Hall; 1 edition (January 5, 2002)
- Language: English
- ISBN-10: 0130935387
- ISBN-13: 978-0130935380
- Product Dimensions: 9.8 x 6.5 x 1.3 inches
- Shipping Weight: 1.8 pounds (View shipping rates and policies)
- Average Customer Review: 3.5 out of 5 stars See all reviews (21 customer reviews)
- Amazon Best Sellers Rank: #983,271 in Books (See Top 100 in Books)
Algorithms in Java, Parts 1-4 (3rd Edition)
Book Description
Publication Date: August 2, 2002 | ISBN-10: 0201361205 | ISBN-13: 978-0201361209 | Edition: 3
For the first time, Sedgewick's seminal work on algorithms
and data structures is available with implementations in Java. Michael
Schidlowsky and Sedgewick have developed new Java code that both
expresses the methods in a concise and direct manner, and also provides
programmers with the practical means to test them on real applications.
This particular book, Parts 1-4, represents the essential first half of
Sedgewick's complete work. Its four parts are fundamentals, data
structures, sorting, and searching. It has expanded coverage of arrays,
linked lists, strings, trees, ADT's, and object-oriented programming.
About the Author
Robert Sedgewick is the William O. Baker
Professor of Computer Science at Princeton University. He is a Director
of Adobe Systems and has served on the research staffs at Xerox PARC,
IDA, and INRIA. He earned his Ph.D from Stanford University under Donald
E. Knuth.
Product Details
- Paperback: 768 pages
- Publisher: Addison-Wesley Professional; 3 edition (August 2, 2002)
- Language: English
- ISBN-10: 0201361205
- ISBN-13: 978-0201361209
- Product Dimensions: 9.2 x 7.7 x 1.1 inches
- Shipping Weight: 2.6 pounds (View shipping rates and policies)
- Average Customer Review: 3.5 out of 5 stars See all reviews (6 customer reviews)
- Amazon Best Sellers Rank: #675,747 in Books (See Top 100 in Books)
Tuesday, May 8, 2012
Unreal Development Kit Beginner's Guide
Book Description
Publication Date: August 26, 2011
This beginner's guide focuses on getting you quickly
through all the major learning points in a smooth, logical order. You'll
also learn how to avoid some common pitfalls. Aspiring game developers
who want to learn how to create their own levels, maps, game worlds and
environments. You don’t need game design or game development experience
and no experience of UDK is required
About the Author
Richard MooreRichard graduated in 2009 studying video games design at Hull School of Art and Design but has expanded his creativity by working as a web designer/illustrator in Hull, East Yorkshire and London for 3 years. He is very passionate about 3D modelling, level design, concept drawing, web development and graphical illustrations.
He has worked on a number of different projects with clients from different industry backgrounds. A collection of stylish web templates, logos, brochures, business cards, web banners, animated graphics and email marketing campaigns.
Through the clouds lies my passion in video game development. Complete creation of 3D art including modeling, texturing and high resolution rendering. He also dazzles in game documentation and conceptual drawings.
He will always take any opportunity to meet as many different people from the game development community as possible and as a result, I have attended the Games Grads career fair for one consecutive year, participated in the Game Republic 2009 student showcase in Sheffield and Platform 2010, Hulls -1st Digital and Gaming event where I won the award for best character and a cheque for £100.
In March 2011 he was involved in Platform Expo's 2011, Hull's second video game expo where I entered in this year's video game showcase and won 2nd prize for my outstanding contribution to video game design and is now involved in Platform Expo's 2012.
In July 2011 he volunteered as a marketing assistant/designer for an on-line based video games magazine assisting the editor-in-chief in designing templates for latest issues of the magazine, writing reviews on latest video game titles and talking to clients about potential advertising coverage within our magazine and online. In his spare time now focuses on more freelance design and development work with up and coming companies.
As a result, Richard has had some impressive feedback from fellow designers and clients and is very much interested in starting up his very own design company focusing on all the things that he loves. He has the ideas, the drive and determination to put it together. 2011 is the start of something big for this video game designer.
Product Details
- Paperback: 244 pages
- Publisher: Packt Publishing (August 26, 2011)
- Language: English
- ISBN-10: 1849690529
- ISBN-13: 978-1849690522
- Product Dimensions: 9.2 x 7.5 x 0.5 inches
- Shipping Weight: 1.1 pounds (View shipping rates and policies)
- Average Customer Review: 2.5 out of 5 stars See all reviews (2 customer reviews)
- Amazon Best Sellers Rank: #766,488 in Books (See Top 100 in Books)
Monday, May 7, 2012
Advanced Java Networking (2nd Edition)
Book Description
Publication Date: April 14, 2000
Advanced Java Networking, Second Edition is a complete
update to the #1 book on Java networking. The book is designed to help
developers choose among Java's wide range of networking facilities --
and then implement networking as quickly and effectively as possible.
This new edition includes complete coverage of new Java tools and APIs,
including Jini, JMAPI, servlets, and JNDI; plus guidance for
Web-enabling any application. Start with a practical review of TCP/IP
and Sockets programming; next, master Java Database Connectivity (JDBC)
and Remote Method Invocation (RMI). Use the Java IDL to build
CORBA-compliant applications; master Java-based component models; and
discover new ways to integrate Java with application servers. The book
includes detailed chapters on Java security and architecting enterprise
applications. The CD-ROM contains JDK2, the JNDI and Servlet APIs, and
an evaluation copy of Inprise VisiBroker for Java.
Product Details
- Paperback: 424 pages
- Publisher: Prentice Hall; 2nd edition (April 14, 2000)
- Language: English
- ISBN-10: 0130844667
- ISBN-13: 978-0130844668
- Product Dimensions: 9 x 6.9 x 1.3 inches
- Shipping Weight: 1.9 pounds
- Average Customer Review: 2.5 out of 5 stars See all reviews (37 customer reviews)
- Amazon Best Sellers Rank: #2,301,809 in Books (See Top 100 in Books)
Sunday, May 6, 2012
Ajax on Java
Book Description
Publication Date: March 1, 2007 | ISBN-10: 0596101872 | ISBN-13: 978-0596101879 | Edition: 1
This practical guide shows you how to make your
Java web applications more responsive and dynamic by incorporating new
Ajaxian features, including suggestion lists, drag-and-drop, and more.
Java developers can choose between many different ways of incorporating
Ajax, from building JavaScript into your applications "by hand" to using
the new Google Web Toolkit (GWT).
Ajax on Java starts with an introduction to Ajax, showing you how to write some basic applications that use client-side JavaScript to request information from a Java servlet and display it without doing a full page reload. It also presents several strategies for communicating between the client and the server, including sending raw data, and using XML or JSON (JavaScript Object Notation) for sending more complex collections of data.
The book then branches out into different approaches for incorporating Ajax, which include:
Ajax gives web developers the ability to build applications that are more interactive, more dynamic, more exciting and enjoyable for your users. If you're a Java developer and haven't tried Ajax, but would like to get started, this book is essential. Your users will be grateful.
Ajax on Java starts with an introduction to Ajax, showing you how to write some basic applications that use client-side JavaScript to request information from a Java servlet and display it without doing a full page reload. It also presents several strategies for communicating between the client and the server, including sending raw data, and using XML or JSON (JavaScript Object Notation) for sending more complex collections of data.
The book then branches out into different approaches for incorporating Ajax, which include:
- The Prototype and script.aculo.us Javascript libraries, the Dojo and Rico libraries, and DWR
- Integrating Ajax into Java ServerPages (JSP) applications
- Using Ajax with Struts
- Integrating Ajax into Java ServerFaces (JSF) applications
- Using Google's GWT, which offers a pure Java approach to developing web applications: your client-side components are written in Java, and compiled into HTML and JavaScript
About the Author
Steven Olson has been a software developer for 20 years,
starting in 1984 with ForTran, Pascal, Basic, and, later, C at a company
called Signetics. In 1991, he went to work for Novell, writing C. He
began dabbling in Java, and in 1995 was one of the first to join the
Java development group at Novell. Since then, he has consulted or worked
directly for eight other companies writing primarily in Java.
Currently, he works for logoworks.com, where his programming adventures
continue.
Ajax gives web developers the ability to build applications that are more interactive, more dynamic, more exciting and enjoyable for your users. If you're a Java developer and haven't tried Ajax, but would like to get started, this book is essential. Your users will be grateful.
Product Details
- Paperback: 240 pages
- Publisher: O'Reilly Media; 1 edition (March 1, 2007)
- Language: English
- ISBN-10: 0596101872
- ISBN-13: 978-0596101879
- Product Dimensions: 9.2 x 7.1 x 0.6 inches
- Shipping Weight: 14.1 ounces (View shipping rates and policies)
- Average Customer Review: 3.7 out of 5 stars See all reviews (10 customer reviews)
-
Amazon Best Sellers Rank:
#1,010,674 in Books (See Top 100 in Books)
- #93 in Books > Computers & Technology > Programming > Languages & Tools > Ajax
Thursday, April 26, 2012
CryENGINE 3 Cookbook
Book Description
Publication Date: June 23, 2011
Written in a cookbook style, this book offers solutions
using a recipe based approach. Each recipe contains step-by-step
instructions followed by an analysis of what was done in each task and
other useful information. The cookbook approach means you can dive into
whatever recipes you want in no particular order. The CryENGINE3
Cookbook is written to be accessible to all developers currently using
the CryENGINE3. It also explores the depth and power of the CryENGINE3
and is a useful guide to follow when becoming familiar with this award
winning middle-ware game engine. This book is written with the casual
and professional developer in mind. Fundamental knowledge of some
Digital Content Creation Tools, like Photoshop and 3d Studio Max is
required. The Software Development Kit version of the CryENGINE is used
for all examples, so the reader should have a version of the development
kit to follow the recipes contained in this book.
About the Author
Dan Tracy Dan Tracy is Crytek's Technical Level Designer for the award-winning CryENGINE and Crysis 2. He is responsible for the creation and maintenance of numerous technical features and external applications used for telemetry and optimization. Viewed as more than a level designer, Dan prides himself on pushing the envelope when it comes to improving both technical and game related designs across multiple production disciplines. Dan was recruited by Crytek in 2009 after the previous year working as a Quality Assurance Technician for BioWare. He was recruited due to his pivotal role in co-founding and leading development on the award winning total conversion project `MechWarrior:Living Legends'. Since then, he has been featured in numerous gaming magazines and has been interviewed by multiple media outlets. Dan is a passionate gamer, but an even more passionate modder and game designer with vast knowledge and experience with multiple engines and titles including Never Winter Nights' "Aurora", Battlefield's engine "Frostbite", Unreal 3, and CryENGINE.Sean Tracy
Sean Tracy is Crytek's Senior Field Application Engineer for the award-wining CryENGINE. He is responsible for adapting the engine and its features to individual licensees, as well as developing full technical and `vertical slice' demos for prospective and existing clients. Describing himself as a `generalizing specialist', he also gives support directly to CryENGINE licensees, while designing and maintaining their workflows, pipelines and development techniques. Sean was recruited by Crytek in 2008 after working as an electronics technician for the Canadian Military. He was recruited due to his role in founding and leading the development on the award winning total conversion project `MechWarrior:Living Legends'. Since then, he has been featured in numerous gaming magazines and has been invited to speak at many game related trade shows and seminars. He is an avid gamer with extensive modding experience on titles including Never Winter Nights, The Battlefield engine "Frostbite" , Doom and Quake.
Product Details
- Paperback: 324 pages
- Publisher: Packt Publishing (June 23, 2011)
- Language: English
- ISBN-10: 1849691061
- ISBN-13: 978-1849691062
- Product Dimensions: 9.2 x 7.5 x 0.7 inches
- Shipping Weight: 1.2 pounds (View shipping rates and policies)
- Average Customer Review: 4.0 out of 5 stars See all reviews (5 customer reviews)
- Amazon Best Sellers Rank: #686,770 in Books (See Top 100 in Books)
Saturday, April 21, 2012
Programming Wireless Devices with the Java™2 Platform, Micro Edition (2nd Edition)
Book Description
Publication Date: June 20, 2003 | ISBN-10: 0321197984 | ISBN-13: 978-0321197986 | Edition: 2
This book presents the JavaaA A 2 Platform, Micro Edition
(J2MEaA A ) standards that support the development of applications for
consumer devices such as mobile phones, two-way pagers, and wireless
personal organizers. To create these standards, Sun collaborated with
such consumer device companies as Motorola, Nokia, NTT DoCoMo, Research
In Motion, Samsung, Siemens, Sony Ericsson, and many others. The result
is a highly portable, small-footprint application development
environment that brings the unique capabilities of Java technology,
including platform independence and enhanced security, to the rapidly
growing wireless market. This definitive JavaaA A Series guide
provides a programmer's introduction to the Java 2 Platform, Micro
Edition. It presents a general description of wireless technology and an
overview of the J2ME platform. In addition, the book details the
Connected Limited Device Configuration (CLDC) version 1.1 and the Mobile
Information Device Profile (MIDP) version 2.0, the standards that
define the Java platform features and libraries for wireless,
resource-constrained devices.Written by a team of authors that includes
the original J2ME technology experts from Sun, Motorola, and Nokia, this
book provides a description of the Java 2 Platform, Micro Edition, as
well as practical implementation advice. The JavaaA A Series is
supported, endorsed, and authored by the creators of the Java technology
at Sun Microsystems, Inc. It is the official place to go for complete,
expert, and definitive information on Java technology. The books in this
Series provide the inside information you need to build effective,
robust, and portable applications and applets. The Series is an
indispensable resource for anyone targeting the JavaaA A 2 platform.Product Details
- Paperback: 464 pages
- Publisher: Prentice Hall; 2 edition (June 20, 2003)
- Language: English
- ISBN-10: 0321197984
- ISBN-13: 978-0321197986
- Product Dimensions: 10.3 x 7.4 x 0.8 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
- Average Customer Review: 3.8 out of 5 stars See all reviews (13 customer reviews)
- Amazon Best Sellers Rank: #1,824,875 in Books (See Top 100 in Books)
XML and Java™: Developing Web Applications
Book Description
Publication Date: May 23, 2002 | ISBN-10: 0201770040 | ISBN-13: 978-0201770049 | Edition: 2
XML and Java(tm): Developing Web Applications is a
tutorial that will teach Web developers, programmers, and system
engineers how to create robust XML business applications for the
Internet using the Java technology. The authors, a team of IBM XML
experts, introduce the essentials of XML and Java development, from a
review of basic concepts to thorough coverage of advanced techniques.
Using a step-by-step approach, this book illustrates real-world
implications of XML and Java technologies as they apply to Web
applications. Readers should have a basic understanding of XML as well
as experience in writing simple Java programs. XML and Java enables you to:
* Develop Web business applications using XML and Java through real-world examples and code * Quickly obtain XML programming skills * Become familiar with Document Object Models (DOM) and the Simple API for XML (SAX) * Understand the Electronic Document Interchange (EDI) system design using XML and Document Type Definition (DTD), including * coverage on automating business-to-business message exchange * Leverage JavaBean components * Learn a hands-on, practical orientation to XML and Java
XML has strong support from industry giants such as IBM, Sun, Microsoft, and Netscape. Java, with its "write once, run anywhere" capabilities, is a natural companion to XML for building the revolutionary Internet applications described in this book. XML and Java demonstrates how developers can harness the power of these technologies to develop effective Web applications. If you want to learn Java-based solutions for implementing key XML features--including parsing, document generation, object tree manipulation, and document processing--there is no better resource than this book.
* Develop Web business applications using XML and Java through real-world examples and code * Quickly obtain XML programming skills * Become familiar with Document Object Models (DOM) and the Simple API for XML (SAX) * Understand the Electronic Document Interchange (EDI) system design using XML and Document Type Definition (DTD), including * coverage on automating business-to-business message exchange * Leverage JavaBean components * Learn a hands-on, practical orientation to XML and Java
XML has strong support from industry giants such as IBM, Sun, Microsoft, and Netscape. Java, with its "write once, run anywhere" capabilities, is a natural companion to XML for building the revolutionary Internet applications described in this book. XML and Java demonstrates how developers can harness the power of these technologies to develop effective Web applications. If you want to learn Java-based solutions for implementing key XML features--including parsing, document generation, object tree manipulation, and document processing--there is no better resource than this book.
Product Details
- Paperback: 688 pages
- Publisher: Addison-Wesley Professional; 2 edition (May 23, 2002)
- Language: English
- ISBN-10: 0201770040
- ISBN-13: 978-0201770049
- Product Dimensions: 9.2 x 7.4 x 1.3 inches
- Shipping Weight: 2.4 pounds (View shipping rates and policies)
- Average Customer Review: 4.0 out of 5 stars See all reviews (36 customer reviews)
-
Amazon Best Sellers Rank:
#1,259,002 in Books (See Top 100 in Books)
- #88 in Books > Computers & Technology > Databases > Database Design
The Essence of Object-Oriented Programming with Java™ and UML
Book Description
Publication Date: January 5, 2002 | ISBN-10: 0201734109 | ISBN-13: 978-0201734102
This book can give any Java developer -- regardless of
experience -- the firm foundation they need to achieve the full benefits
of object-oriented programming. The book combines practical
introductions to UML, object-oriented methodologies, design patterns,
libraries, and frameworks -- giving developers all the skills they need
to begin writing robust object-oriented programs -- and to tackle the
entire field of object-oriented development. Leading developer Bruce
Wampler begins with a brief introduction to objects and their benefits;
then introduces the fundamental concepts of object orientation and shows
how they can be implemented in Java -- starting with the basics, and
moving on to advanced topics such as object lifetime and copies of
objects. He moves on to Object-Oriented Analysis and Design, introducing
the essential concepts at the heart of every methodology. Next, he
presents the essence of today's leading techniques for building
effective object-oriented Java systems -- including design patterns,
refactoring, and more. Wampler concludes by drawing on his decades of
development experience to share powerful personal guidelines for
creating more effective software. For all application developers who
know at least the basics of Java, and are seeking to strengthen their
object-oriented programming skills.
About the Author
Bruce E. Wampler, founder and CEO of Object Central, was a pioneer in developing spelling and grammar checking software for personal computers, and the co-founder of Reference Software International, which was later acquired by WordPerfect. During his extensive career, he has worked at Sandia National Laboratory and taught at the University of New Mexico. He has also developed and delivered many successful, real-world applications, and several widely used open source object-oriented programming tools.Product Details
- Paperback: 320 pages
- Publisher: Addison-Wesley Professional (January 5, 2002)
- Language: English
- ISBN-10: 0201734109
- ISBN-13: 978-0201734102
- Product Dimensions: 9.2 x 7.4 x 0.8 inches
- Shipping Weight: 1.2 pounds (View shipping rates and policies)
- Average Customer Review: 4.0 out of 5 stars See all reviews (6 customer reviews)
- Amazon Best Sellers Rank: #636,731 in Books (See Top 100 in Books)
Micro Java™ Game Development
Book Description
Publication Date: April 28, 2002 | ISBN-10: 0672323427 | ISBN-13: 978-0672323423 | Edition: 1
Micro Java Games Development explains game development for
devices that support J2ME MIDP. The six parts cover a full range of
topics, from a tour of all available micro-devices (Palms, cell phones
and pagers), a discussion of software standards apart from J2ME (cell
phones, messaging, I-mode and wireless enhancements such as Bluetooth),
and available J2ME extensions (Siemans, Ericcson, Nokia), development
tools and restrictions, to the creation of a meaty J2ME game!
About the Author
David Fox works for Next Game, Inc., creating Web and wirelessmultiplayer games. Prior to that, his design and development credits includeMichael Crichton's "Westworld 2000," Fox Interactive's"X-Files: Unauthorized Access," and PlayLink's real-time strategy"Citizen 01." He is the author of several best-selling books aboutInternet technologies, and his writing frequently appears in publications suchas Salon.com, Gamasutra, and Developer.com. David has presented topics in Javagaming at Sun Microsytem's JavaOne conference for the past three years, andhas been the winner of the Motorola-Nextel Developer Challenge for the past twoyears.Roman Verhovsek is CEO and co-founder of Cocoasoft Ltd., where he isleading a team of J2ME developers. He holds a bachelor's degree inelectrical engineering from the University of Ljubljana, and is working on hismaster's degree of computer science. Since early 1996, he has focusedprimarily on Java technologies, and for last two years in particular onJava-enabled small devices. In 2001 he held a lecture on J2ME game developmentat the JavaOne conference. In his other life, Roman enjoys cooking,mountaineering, jogging, and traveling with his girlfriend, Lina.
Product Details
- Paperback: 576 pages
- Publisher: Addison-Wesley Professional; 1 edition (April 28, 2002)
- Language: English
- ISBN-10: 0672323427
- ISBN-13: 978-0672323423
- Product Dimensions: 9.1 x 7.4 x 1.3 inches
- Shipping Weight: 2.1 pounds (View shipping rates and policies)
- Average Customer Review: 4.2 out of 5 stars See all reviews (9 customer reviews)
- Amazon Best Sellers Rank: #2,475,410 in Books (See Top 100 in Books)
The Java™ Tutorial: A Short Course on the Basics
Book Description
Publication Date: January 7, 2001 | ISBN-10: 0201703939 | ISBN-13: 978-0201703931 | Edition: 3
(Pearson Education) A hands-on guide to proficiency with
Java, with clear explanations of fundamentals such as objects, classes
and data structures. The CD-ROM contains 3 Java tutorial books in HTML,
all major versions of the Java platform, and more. Softcover. DLC: Java
(Computer program language).
Product Details
- Paperback: 592 pages
- Publisher: Prentice Hall; 3 edition (January 7, 2001)
- Language: English
- ISBN-10: 0201703939
- ISBN-13: 978-0201703931
- Product Dimensions: 9.2 x 7.4 x 1.4 inches
- Shipping Weight: 2.6 pounds
- Average Customer Review: 3.6 out of 5 stars See all reviews (17 customer reviews)
- Amazon Best Sellers Rank: #1,356,238 in Books (See Top 100 in Books)
Java 2 Platform, Enterprise Edition: Platform and Component Specifications
Book Description
Publication Date: May 30, 2000 | ISBN-10: 0201704560 | ISBN-13: 978-0201704563 | Edition: 1st
The newly-released Java TM 2 Platform Enterprise Edition
(J2EE) is rapidly becoming the hottest technology for enterprise
development. This complete, authoritative J2EE specification, direct
from Sun Microsystems, is all developers need to know to deploy J2EE.
Java 2 Enterprise Edition Specifications contains detailed coverage of
the J2EE standard platform for application hosting; the new J2EE
compatibility test suite; Sun's J2EE Reference Implementation; and the
J2EE application model for developing multi-tier thin-client services.
Every key element of J2EE is presented, including new technologies
generating serious excitement amongst enterprise developers: servlets,
JavaServer Pages, JNDI, and Enterprise JavaBeans. Coverage also includes
security, JDBC, RMI-IIOP support, the Java Transaction API,
interoperability issues, XML support, and more -- including a full
chapter on the future of Java 2 Enterprise Edition.
Product Details
- Paperback: 748 pages
- Publisher: Pearson Education; 1st edition (May 30, 2000)
- Language: English
- ISBN-10: 0201704560
- ISBN-13: 978-0201704563
- Product Dimensions: 9.2 x 7.4 x 1.1 inches
- Shipping Weight: 2.6 pounds
- Average Customer Review: 4.7 out of 5 stars See all reviews (3 customer reviews)
- Amazon Best Sellers Rank: #4,519,636 in Books (See Top 100 in Books)
Java(TM) Performance and Scalability (Volume 1) : Server-Side Programming Techniques
Book Description
Publication Date: June 2, 2000 | Series: Java Performance and Scalability (Book 1)
Performance is now the area where Java is being put to the
test, offering ever greater competitive advantage for those who master
it. In this book, one of the world's leading software optimization
experts presents 48 lessons that address virtually every aspect of Java
server-side performance, Java Performance and Scalability, Volume I
proves that, through careful attention to underlying source code and
program design, the Java programming language can meet and exceed
developers' greatest expectations. Dov Bulka targets the most common and
critical Java performance pitfalls, offering dozens of practical tips
and solutions covering each performance-critical area. Bulka has done
the hard work of digging deep into the JDK to understand Java
performance in unprecedented depth. This book includes not only code
examples, but actual measurements quantifying the improvements they
deliver. Coverage includes strings, containers, numerics, I/O, RMI,
JDBC, servlets, JSP, and much more -- including a complete case study
that walks through improving the performance of a Web server by a full
order of magnitude.
Product Details
- Paperback: 320 pages
- Publisher: Addison-Wesley Professional; 1st edition (June 2, 2000)
- Language: English
- ISBN-10: 0201704293
- ISBN-13: 978-0201704297
- Product Dimensions: 9.1 x 7.3 x 0.8 inches
- Shipping Weight: 1.1 pounds
- Average Customer Review: 3.6 out of 5 stars See all reviews (19 customer reviews)
- Amazon Best Sellers Rank: #1,717,586 in Books (See Top 100 in Books)
Subscribe to:
Posts (Atom)