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Wednesday, August 8, 2012
Saturday, July 28, 2012
Sergey's HTML5 & CSS3 (2nd Edition)
Book Description
Publication Date: 3 Jan 2012 | ISBN-10: 0983386722 | ISBN-13: 978-0983386728
HTML and CSS are the most essential and fundamental web
languages, which provide the foundation for the vast majority of web
sites and web applications. HTML5 is on track to become the future of
the web, offering simple plug-in free Rich Internet Application
capabilities, easier development, and enhanced user experience. This
book is an essential technical dictionary for professional web designers
and developers, conveniently summarizing over 3000 pages of (X)HTML5
and CSS3 specifications and covering the most common and fundamental
concepts and specs, including tags, attributes, values, objects,
properties, methods, events, and APIs. Topics include: - Introduction to
HTML5 - HTML5 and XTML5 syntax rules - Document semantic structure -
Complete summary of HTML5 Elements and Attributes including Web Forms
2.0 - Global attributes and events - Complete summary of CSS3 properties
- HTML5 APIs, including Canvas, SVG, Video, Audio, Web Workers, Web
Sockets, Microdata, Geolocation, Web Storage and more. The author's goal
was to create a one-stop resource reference source which is
comprehensive but still concise, simple, easy-to-read, and structured.
This is the world's first HTML5 reference-style book. This is also the
first book with XHTML5 coverage. 2nd Edition additions and facts • New:
Specification status and W3C link • Content is updated to reflect
evolving W3C HTML5 specification • New: 2 markup elements • New: 15
additional original illustrations • New: 12 additional JavaScript API
specifications • New: 17 tips • New: 32 additional CSS properties and
selectors • Browser compatibility matrix is updated to reflect new
browser including Android 4.0 and iOS 5 • New: browser compatibility
information is added to individual HTML5 elements and CSS3 properties. •
New: Special edition for libraries and academic institutions • PDF
(Google ebook), Kindle and iPad versions will be available soon.
Product details
- Paperback: 218 pages
- Publisher: Belisso (3 Jan 2012)
- Language: English
- ISBN-10: 0983386722
- ISBN-13: 978-0983386728
- Product Dimensions: 25.4 x 20.3 x 1.4 cm
- Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
- Amazon Bestsellers Rank: 218,589 in Books (See Top 100 in Books)
Saturday, June 30, 2012
Unreal Development Kit Game Design Cookbook
Product Details
- Paperback: 544 pages
- Publisher: Packt Publishing (February 22, 2012)
- Language: English
- ISBN-10: 1849691800
- ISBN-13: 978-1849691802
- Product Dimensions: 9.2 x 7.5 x 1.4 inches
- Shipping Weight: 2.1 pounds (View shipping rates and policies)
- Average Customer Review: 4.8 out of 5 stars See all reviews (4 customer reviews)
- Amazon Best Sellers Rank: #544,878 in Books (See Top 100 in Books)
Friday, June 22, 2012
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Book Description
Publication Date: December 15, 2011
Create games beyond your imagination with the Unreal Development Kit
Unreal Development Kit is the free edition of Unreal Engine--the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.
This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.
Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
What you will learn from this book
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.
Who this book is written for
This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.
Rachel Cordone is a designer and self-taught UnrealScript programmer who has been working with the Unreal Engine since 1999. She has worked for various game and simulation companies since 2003 including Pipeworks Software and Parsons Brinkerhoff, and has started up her own game company, Stubborn Horse Studios, to make independent games with the Unreal Development Kit. Stubborn Horse's first project, Prometheus, won several awards in Epic Games' Make Something Unreal Contest.
- Dive into game programming with UnrealScript by creating a working example game.
- Learn how the Unreal Development Kit is organized and how to quickly set up your own projects.
- Recognize and fix crashes and other errors that come up during a game's development.
- A practical beginner's guide with fresh, fun writing that keeps you engaged as you learn game programming with UnrealScript.
Unreal Development Kit is the free edition of Unreal Engine--the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.
This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.
Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
What you will learn from this book
- Set up a UDK project and learn how to compile and test your own code
- Learn how to extend the UDK's code to add your own functionality
- Create your own game types, player camera, and HUD
- Learn how UnrealScript interacts with Kismet and create your own Kismet actions and events
- Use networking to create and test multiplayer games
- Optimize your code to fix errors and performance problems
- Use DLLBind to interact with code outside of the UDK
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.
Who this book is written for
This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.
About the Author
Rachel CordoneRachel Cordone is a designer and self-taught UnrealScript programmer who has been working with the Unreal Engine since 1999. She has worked for various game and simulation companies since 2003 including Pipeworks Software and Parsons Brinkerhoff, and has started up her own game company, Stubborn Horse Studios, to make independent games with the Unreal Development Kit. Stubborn Horse's first project, Prometheus, won several awards in Epic Games' Make Something Unreal Contest.
Product Details
- Paperback: 466 pages
- Publisher: Packt Publishing (December 15, 2011)
- Language: English
- ISBN-10: 1849691924
- ISBN-13: 978-1849691925
- Product Dimensions: 9.2 x 7.5 x 0.9 inches
- Shipping Weight: 1.8 pounds (View shipping rates and policies)
- Average Customer Review: 4.8 out of 5 stars See all reviews (19 customer reviews)
-
Amazon Best Sellers Rank:
#71,867 in Books (See Top 100 in Books)
- #66 in Books > Computers & Technology > Programming > Game Programming
- #70 in Books > Computers & Technology > Digital Photography & Video > Video Production
Saturday, June 9, 2012
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Book Description
Publication Date: July 31, 2009 | ISBN-10: 0672329913 | ISBN-13: 978-0672329913 | Edition: 1
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
is your start-to-finish guide to modding and level design with the
world’s hottest new gaming engine: Unreal Engine 3. Here’s everything
you need to know to jumpstart your skills and create stunning new
content and games for consoles and PCs alike! Your authors aren’t just
the world’s #1 Unreal game development trainers: They’ve even built the
training modules that shipped with Unreal Tournament 3: Limited
Collector’s Edition. Now, working with the full cooperation of Unreal
Engine 3’s creators, Epic Games, they introduce every facet of game
development—from simple level creation to materials, lighting, and
terrain...even advanced level optimization and streaming!
Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!
You’ll find expert tips on
- Understanding the game development process from start to finish
- Planning projects for greater efficiency, faster delivery, and better quality
- Crafting worlds with stunning beauty and clarity
- Bringing amazing realism to characters, objects, and props
- Making the most of Unreal Engine 3’s massively upgraded lighting system
- Scripting complex gameplay quickly and easily with Unreal Kismet
- Building animated game assets with Unreal Matinee
- Testing game performance during live gameplay
- Optimizing levels by improving the interaction between lights and surfaces
- Using advanced level streaming to create vast, rich, highly playable levels
About the Author
Jason “Buzz” Busby is president and
chief executive officer of 3D Buzz, Inc. For more than five years, he
has taught 3D animation, programming, and game design through his
website 3dbuzz.com, which has over 275,000 members. He coauthored Mastering Unreal: The Art of Level Design and Mastering the Art of Production with 3ds Max 4 and has created and overseen the production of more than 1,000 hours of video training.
Zak Parrish,
chief of operations at 3D Buzz, Inc., has developed hundreds of video
tutorials over 3D animation and game design. He helped produce training
videos that shipped with Unreal Tournament 2004: Special Edition as well
as those that shipped with Unreal Tournament 3: Limited Collector’s
Edition. Zak also coauthored Mastering Unreal.
Jeff Wilson,
3D Buzz’s technical consultant for the Unreal Engine, helps develop the
company’s Unreal Technology training videos. He has been studying the
Unreal Engine for five years while creating modifications for Unreal
Tournament 2003 and 2004. Wilson moderates the 3D Buzz forums.
Product Details
- Paperback: 912 pages
- Publisher: Sams; 1 edition (July 31, 2009)
- Language: English
- ISBN-10: 0672329913
- ISBN-13: 978-0672329913
- Product Dimensions: 7.4 x 1.9 x 9.1 inches
- Shipping Weight: 2.9 pounds (View shipping rates and policies)
- Average Customer Review: 4.4 out of 5 stars See all reviews (21 customer reviews)
-
Amazon Best Sellers Rank:
#55,242 in Books (See Top 100 in Books)
- #48 in Books > Computers & Technology > Programming > Game Programming
Thursday, June 7, 2012
269 Amazing Sex Games
Book Description
Publication Date: November 1, 2005
Hugh deBeer, inventor of the popular Foreplay® board game, offers couples a sexy variety of fun and games, including:
--A week of orgasms
--Orgasm express
--The long, slow climb to climax
--50 ways to feed your lover
--20 red hot things to do with ice
--So many kisses, so little time
--Every inch of you
--The ultimate sexual massage
--Here, there and everywhere
--And many more!
--A week of orgasms
--Orgasm express
--The long, slow climb to climax
--50 ways to feed your lover
--20 red hot things to do with ice
--So many kisses, so little time
--Every inch of you
--The ultimate sexual massage
--Here, there and everywhere
--And many more!
Product Details
- Paperback: 160 pages
- Publisher: Sourcebooks Casablanca (November 1, 2005)
- Language: English
- ISBN-10: 1402203527
- ISBN-13: 978-1402203527
- Product Dimensions: 7.1 x 5 x 0.3 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
- Average Customer Review: 2.8 out of 5 stars See all reviews (8 customer reviews)
- Amazon Best Sellers Rank: #1,180,546 in Books (See Top 100 in Books)
Sunday, May 13, 2012
Bluetooth For Java
Book Description
Publication Date: March 26, 2003 | ISBN-10: 1590590783 | ISBN-13: 978-1590590782 | Edition: 1
Bluetooth is a technology for wireless communication
that functions in much the same way that home/office laptops connect to
the Internet. It is typically used for short burst communications
instead of a continuous connection. Because of this difference,
Bluetooth is more typically found supported in wireless phones and
personal devices.
Bluetooth for Java is not an overview of Bluetooth. In the book, Bruce Hopkins and Ranjith Antony describe how to develop wireless Java applications using Bluetooth for a variety of platforms. This includes an API overview of the Java library, development of Bluetooth-based services, highlights of security concerns, and walkthroughs for development with some of the different tools available. Programs will not be just J2ME (micro devices)-based, but will also be for J2SE (client/desktop).
Bruce Hopkins is a 6-year Java veteran with experience in distributed computing and wireless networking. He has an electrical and computer engineering degree from Wayne State University in Detroit and has interest in robotics, microcomputing, and electronics. He has worked in Java since JDK 1.0a, and his research studies include distributed computing, clustering, encryption, and pervasive computing. He currently works as an independent consultant in the Detroit area.
Bluetooth for Java is not an overview of Bluetooth. In the book, Bruce Hopkins and Ranjith Antony describe how to develop wireless Java applications using Bluetooth for a variety of platforms. This includes an API overview of the Java library, development of Bluetooth-based services, highlights of security concerns, and walkthroughs for development with some of the different tools available. Programs will not be just J2ME (micro devices)-based, but will also be for J2SE (client/desktop).
About the Author
Ranjith Antony earned his bachelor's degree in computer engineering from the College of Engineering, Chengannur, Kerala, India, an institute affiliated with Cochin University of Science and Technology. He became a lecturer in the Department of Computer Engineering of the Government Model Engineering College. In June 1998, he joined Atinav as a software engineer. Presently, he is working as a senior technical manager and is managing the Bluetooth-related Java products from Atinav.Bruce Hopkins is a 6-year Java veteran with experience in distributed computing and wireless networking. He has an electrical and computer engineering degree from Wayne State University in Detroit and has interest in robotics, microcomputing, and electronics. He has worked in Java since JDK 1.0a, and his research studies include distributed computing, clustering, encryption, and pervasive computing. He currently works as an independent consultant in the Detroit area.
Product Details
- Paperback: 352 pages
- Publisher: Apress; 1 edition (March 26, 2003)
- Language: English
- ISBN-10: 1590590783
- ISBN-13: 978-1590590782
- Product Dimensions: 8.8 x 7.4 x 0.7 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
- Average Customer Review: 4.0 out of 5 stars See all reviews (10 customer reviews)
- Amazon Best Sellers Rank: #1,448,685 in Books (See Top 100 in Books)
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