Sunday, May 13, 2012

Bluetooth For Java

Book Description

March 26, 2003 1590590783 978-1590590782 1
Bluetooth is a technology for wireless communication that functions in much the same way that home/office laptops connect to the Internet. It is typically used for short burst communications instead of a continuous connection. Because of this difference, Bluetooth is more typically found supported in wireless phones and personal devices.
Bluetooth for Java is not an overview of Bluetooth. In the book, Bruce Hopkins and Ranjith Antony describe how to develop wireless Java applications using Bluetooth for a variety of platforms. This includes an API overview of the Java library, development of Bluetooth-based services, highlights of security concerns, and walkthroughs for development with some of the different tools available. Programs will not be just J2ME (micro devices)-based, but will also be for J2SE (client/desktop).

About the Author

Ranjith Antony earned his bachelor's degree in computer engineering from the College of Engineering, Chengannur, Kerala, India, an institute affiliated with Cochin University of Science and Technology. He became a lecturer in the Department of Computer Engineering of the Government Model Engineering College. In June 1998, he joined Atinav as a software engineer. Presently, he is working as a senior technical manager and is managing the Bluetooth-related Java products from Atinav.

Bruce Hopkins is a 6-year Java veteran with experience in distributed computing and wireless networking. He has an electrical and computer engineering degree from Wayne State University in Detroit and has interest in robotics, microcomputing, and electronics. He has worked in Java since JDK 1.0a, and his research studies include distributed computing, clustering, encryption, and pervasive computing. He currently works as an independent consultant in the Detroit area. 

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The Art of Java

Book Description

July 31, 2003 0072229713 978-0072229714 1
There is something for every programmer in this book, which presents a number of practical, high-powered applications of Java. Included are pure code subsystems such as the expression parser, which readers will adapt for use in their own programs, financial calculations and statistics programs that feature ready-for-use applets/servlets, interpreter or the AI-based search engine, and much more.
 

About the Author

Herb Schildt (Mahomet, IL) is a leading authority on C and C++ and a best-selling author whose books have sold more than 2 million copies. His acclaimed C and C++ books include Teach Yourself C, C++ from the Ground Up, C++: The Complete Reference, Java Programmer's Reference, STL Programming from the Ground Up, Windows 98 Programming from the Ground Up, and co-author of C/C++ Annotated Archives.  

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Wireless Java: Developing with J2ME (2nd Edition)

Book Description

March 5, 2003 1590590775 978-1590590775 2nd
Although Java is incredibly popular, the standard edition of Java is way too big and bulky to build applications for wireless devices such as PDAs and phones. Thus, Sun has released Java 2 Platform, Micro Edition (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has been in the server space.
Wireless Java: Developing with J2ME, Second Edition is updated to include coverage of the next version of programs for mobile Java devices. MIDP 2.0 contains many exciting new features, such as sound HTTPS support, lots of user interface API enhancements, a Game API, and much more. Also, author Jonathan Knudsen makes clear what material is new, so readers can still use the book for MIDP 1.0/CLDC 1.0.

About the Author

Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with J2ME, Second Edition, Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple of purgatorial years in Microsoft's Visual C++, before graduating to Java in 1996. He has written extensively about Java and LEGO robots, including five books, a monthly online column called "Bite-Size Java," and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University. You can find him at www.jonathanknudsen.com. 

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Friday, May 11, 2012

Applied Java Patterns

Book Description

January 5, 2002 0130935387 978-0130935380 1
Sun Microsystems experts Stelting and Maassen describe how design patterns can be applied effectively to the Java platform and present proven techniques for all types of patterns, from system architecture to single classes. Applied Java Patterns features a pattern catalog organized into four major categories - the creational, structural, behavioral, and system patterns. In addition, the authors identify patterns in the core Java APIs and present techniques for pattern use in distributed development.
 

About the Author

STEPHEN STELTING is an instructor for Sun Microsystems specializing in Java technology and object-oriented programming. For over a decade, he has worked in software development, consulting, and technical training. He currently develops new course content and teaches a wide variety of introductory and advanced courses.
OLAV MAASSEN is a courseware developer for Sun Educational Services and a Master Instructor for Sun Ed in the Netherlands. He is a certified Java Developer as well as an Enterprise Architect.

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Algorithms in Java, Parts 1-4 (3rd Edition)

Book Description

August 2, 2002 0201361205 978-0201361209 3
For the first time, Sedgewick's seminal work on algorithms and data structures is available with implementations in Java. Michael Schidlowsky and Sedgewick have developed new Java code that both expresses the methods in a concise and direct manner, and also provides programmers with the practical means to test them on real applications. This particular book, Parts 1-4, represents the essential first half of Sedgewick's complete work. Its four parts are fundamentals, data structures, sorting, and searching. It has expanded coverage of arrays, linked lists, strings, trees, ADT's, and object-oriented programming.
 

About the Author

Robert Sedgewick is the William O. Baker Professor of Computer Science at Princeton University. He is a Director of Adobe Systems and has served on the research staffs at Xerox PARC, IDA, and INRIA. He earned his Ph.D from Stanford University under Donald E. Knuth.

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Tuesday, May 8, 2012

Unreal Development Kit Beginner's Guide

Book Description

August 26, 2011
This beginner's guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You'll also learn how to avoid some common pitfalls. Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You don’t need game design or game development experience and no experience of UDK is required
 

About the Author

Richard Moore
Richard graduated in 2009 studying video games design at Hull School of Art and Design but has expanded his creativity by working as a web designer/illustrator in Hull, East Yorkshire and London for 3 years. He is very passionate about 3D modelling, level design, concept drawing, web development and graphical illustrations.
He has worked on a number of different projects with clients from different industry backgrounds. A collection of stylish web templates, logos, brochures, business cards, web banners, animated graphics and email marketing campaigns.
Through the clouds lies my passion in video game development. Complete creation of 3D art including modeling, texturing and high resolution rendering. He also dazzles in game documentation and conceptual drawings.
He will always take any opportunity to meet as many different people from the game development community as possible and as a result, I have attended the Games Grads career fair for one consecutive year, participated in the Game Republic 2009 student showcase in Sheffield and Platform 2010, Hulls -1st Digital and Gaming event where I won the award for best character and a cheque for £100.
In March 2011 he was involved in Platform Expo's 2011, Hull's second video game expo where I entered in this year's video game showcase and won 2nd prize for my outstanding contribution to video game design and is now involved in Platform Expo's 2012.
In July 2011 he volunteered as a marketing assistant/designer for an on-line based video games magazine assisting the editor-in-chief in designing templates for latest issues of the magazine, writing reviews on latest video game titles and talking to clients about potential advertising coverage within our magazine and online. In his spare time now focuses on more freelance design and development work with up and coming companies.
As a result, Richard has had some impressive feedback from fellow designers and clients and is very much interested in starting up his very own design company focusing on all the things that he loves. He has the ideas, the drive and determination to put it together. 2011 is the start of something big for this video game designer.

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Monday, May 7, 2012

Advanced Java Networking (2nd Edition)

Book Description

April 14, 2000
Advanced Java Networking, Second Edition is a complete update to the #1 book on Java networking. The book is designed to help developers choose among Java's wide range of networking facilities -- and then implement networking as quickly and effectively as possible. This new edition includes complete coverage of new Java tools and APIs, including Jini, JMAPI, servlets, and JNDI; plus guidance for Web-enabling any application. Start with a practical review of TCP/IP and Sockets programming; next, master Java Database Connectivity (JDBC) and Remote Method Invocation (RMI). Use the Java IDL to build CORBA-compliant applications; master Java-based component models; and discover new ways to integrate Java with application servers. The book includes detailed chapters on Java security and architecting enterprise applications. The CD-ROM contains JDK2, the JNDI and Servlet APIs, and an evaluation copy of Inprise VisiBroker for Java.
 

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Sunday, May 6, 2012

Ajax on Java

Book Description

March 1, 2007 0596101872 978-0596101879 1
This practical guide shows you how to make your Java web applications more responsive and dynamic by incorporating new Ajaxian features, including suggestion lists, drag-and-drop, and more. Java developers can choose between many different ways of incorporating Ajax, from building JavaScript into your applications "by hand" to using the new Google Web Toolkit (GWT).
Ajax on Java starts with an introduction to Ajax, showing you how to write some basic applications that use client-side JavaScript to request information from a Java servlet and display it without doing a full page reload. It also presents several strategies for communicating between the client and the server, including sending raw data, and using XML or JSON (JavaScript Object Notation) for sending more complex collections of data.
The book then branches out into different approaches for incorporating Ajax, which include:
  • The Prototype and script.aculo.us Javascript libraries, the Dojo and Rico libraries, and DWR
  • Integrating Ajax into Java ServerPages (JSP) applications
  • Using Ajax with Struts
  • Integrating Ajax into Java ServerFaces (JSF) applications
  • Using Google's GWT, which offers a pure Java approach to developing web applications: your client-side components are written in Java, and compiled into HTML and JavaScript

About the Author

Steven Olson has been a software developer for 20 years, starting in 1984 with ForTran, Pascal, Basic, and, later, C at a company called Signetics. In 1991, he went to work for Novell, writing C. He began dabbling in Java, and in 1995 was one of the first to join the Java development group at Novell. Since then, he has consulted or worked directly for eight other companies writing primarily in Java. Currently, he works for logoworks.com, where his programming adventures continue.

Ajax gives web developers the ability to build applications that are more interactive, more dynamic, more exciting and enjoyable for your users. If you're a Java developer and haven't tried Ajax, but would like to get started, this book is essential. Your users will be grateful.


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